GP2X development

Tuesday, January 31, 2006

HW accelerated SDL

Well, I have compiled BoR with some new hardware accelerated SDL, and it makes a change. Everything is smoother now (probably because now it is really synchronized to the screen refresh) but...
I have two problems:
First: no audio (again), I'll try to look what happens with this SDL version (or change it)
Second: screen corruption. The screen is one pixel wrapped (which should be the leftmost column is shown at the right... As the first version of these hw SDL only supported 16bpp and Bor is using 8, I suppose it's related to this. I'll try to talk to the SDL porter...

Wednesday, January 18, 2006

Beats of Rage


Well, for anyone interested, here you can download my port of Beats of Rage for the GP2X.

Current version published is 0.06 where nearly everything is working OK.

There are some graphical problems shown only in some mods like Dragons of Rage, which are already solved in my development version.

Please tell me any bug found, and consider making a donation if you like the game (I must buy a serial and a TV-out cable to help with my new projects).

Working on openbor has already started.